Downwell – Games of 2015

I should apologize to Downwell, as I had the most convoluted excuse for not playing it when it came out. Long story short, its core mechanic was similar to a game my friends and I had started working on right before it came out. The joke’s on me though, not only did I waste time not… Continue reading

Pequod – Games of 2015

Pequod is…I can’t entirely quantify Pequod other than to tell you that it got me (momentarily) past my pixel-art-indie-game fatigue and flipped some sort of switch in my brain that dumped the same dopamine rush I got the first time I saw a Water Bear (tardigrade) in a drop of pond water. It’s supremely weird… Continue reading

Galak-Z: The Dimensional – Games of 2015

I actually don’t know how Galak-Z ended up on my list of games that I ignored all details about before release, but it just made my jaw go through more floors with each layer I peeled away in its design. You are immediately hit by the 80’s anime presentation that is so well done it’s… Continue reading

Played Pequod: So, You Made A Pixel Art Game

To my knowledge, we’ve never publicly aired our conversations about pixel art. More specifically, I don’t think we’ve ever shared the fact that most of the time, I think pixel art/NES-era game design is played out, hard to see, and generally just not something I want to play. For me to voluntarily pick up a… Continue reading

Game Curious Death Skid Marks – Freak Road

I never liked Driver’s Education. The classroom just made me nervous. Once I was out on the road and narrowly avoided my first wreck, that’s when things made sense. My advice is to skip Car Combat Education. Just get out there and become your own Death Skid Marks. I promise you make it farther the… Continue reading

Game Curious The Swindle – Rob Me, Amadeus

Imagine that you’ve spent your entire life training for something and then you learn that those skills could become absolutely useless? I’m not talking about Liberal Arts, but the well-respected act of English thievery. Ah, the grace of breaking-and-entering. The beauty of hacking a computer hooked directly into a bank account. The majesty of hitting a robot with a… Continue reading

Game Curious Sproggiwood – Step By Step

I had a friend once. His name was Sproggi and he got me into all sorts of trouble. Staying straight-edge was near impossible when Sproggi’s antics included imprisoning me in his realm and sending me on suicide missions over and over. I’d be lying if I said I didn’t enjoy the discovery of new items… Continue reading

Game Curious Heavy Bullets – And Megaton Bombs

Here I am, making yet another trip to reset the security mainframe. I’ve navigated through this maze several times now with nothing but my wits and a handful of bullets of questionable weight. I’m told they’re Heavy Bullets, but they always seem to hop around as if lighter than usual… or possibly drunk. As for me, I… Continue reading

Game Curious Ziggurat – Crawl Up In My Face

I’ve always wanted to run into a random dungeon with spells blazin’, but let’s face it that’s just never been a great option. Either the dungeon is too easy or your fantastical spells and weaponry are too weak. Ziggurat may have it figured out, though. It combines the polished dungeon crawler rogue-lite formula and successfully… Continue reading

Played Rogue Legacy – Make this Roguelike-like Co-op-like

I owe my coworkers an apology. We wanted to find a game that was easy to pick-up-and-play single player but make progress overall as a group. Usually this means loading up a retro game with save states, but before we dug around for that I thought we’d try something more recent. Rogue Legacy seemed like a… Continue reading

Darkest Dungeon Smashes Kickstarter Goal with 14 days Left

Red Hook Studios’ Darkest Dungeon has not only achieved its Kickstarter goal, it’s done so in spectacular fashion. With 14 days left, the “challenging gothic roguelike RPG about the psychological stresses of adventuring” is already 300% funded, a testament to its intriguing take on the genre as well as its unique art direction. I think the… Continue reading