The Spread of Minecraft Continues on Consoles

When the Minecraft infection first began, authorities were confident that they had contained the incredibly addicting open world building/mining  game to the PCs that it had all but overtaken. Then signs of Minecraft appeared on portable Apple products and eventually grew to proportions so large that an entire convention was set up to host the unfortunate souls that couldn’t escape its grasp. We’ve now… Continue reading

Game Industry Shout-Outs: Unique All Over Again

Every once in a while we take a break from our REPLY TO ALL weekly discussions to instead have our writers point out something in the game industry that has captured their attention lately. Brandon (H21) I’m giving a shout out to zombie game developers everywhere. Every time I begin to think the genre is… Continue reading

Five Fight: Games We Suck At – The Horrible Show Live 092811

Our first live video podcast brings Justin, Ethan, Cole, Justin, and Josh out of the shadows to reveal their Top 5 games that they suck at. Mario would be disappointed in all of us as Justin finds a way to be terrible at a game that isn’t a game. Send in your questions to simon@horriblenight.com… Continue reading

Video Game Pricing – The Horrible Show 081711

Since everything is priced too high Justin, Cole, Ethan, Justin, and Josh put their collective lack of a single economics or business degree together to find a sensible modern pricing model for video games. Result? You paid too much for this. Send in your questions to simon@horriblenight.com or @TheHorribleShow Long Description Coming Soon Show Notes… Continue reading

Limits are Advantages for Indie Developers

Over the last few months, I’ve been engrossed with a wide sampling of games from independent studios. From strategic zombie evacuation in Atom Zombie Smasher to alien planet exploration with Capsized, I’ve played across the genre spectrum including a few titles that fit multiple molds and some that fit none at all. This comes conveniently… Continue reading

Shiniest Objects: We Knew Better

Earnings calls were this week with THQ and Nintendo trying to right their respective ships. This led to some good news for gamers (price cuts) and bad news (failing franchises). With the podcast taking two weeks off we still cranked out a few original editorials and picked up Cole’s jaw from off the floor after… Continue reading

What We Are Playing June 2011 – The Horrible Show 062911

Surprisingly, June turned out to be a hell of a month for gaming. Justin, Cole, Ethan, and Justin run through their standout games and answer questions about Trenched, Crysis 2, Borderlands, Shadows of the Damned and others. Send in your questions to simon@horriblenight.com or @TheHorribleShow We’ve been complaining a lot lately about our backlog of… Continue reading

Meanwhile… Free Fame in Holey Monuments

Meanwhile… we’ve actually been playing games. Each week we recap our recent gaming experiences and tell you what we’re looking forward to, so you can use your time more wisely than we have. Those PS3’s of ours finally wake up from hibernation. Funny what free games can do. Everyone else is still stuck in the… Continue reading

E3 11: Day One Recap Featuring Microsoft, EA, Ubisoft, Sony

Admittedly, we are still digging out from the flood of media and press conferences of the first day of E3. With Microsoft, EA, Ubisoft, and Sony all taking to the stage there was plenty of game action to get excited about and we’ve highlighted the one’s that caught our attention below. All of this and… Continue reading

E3 11: Microsoft – The Horrible Show 060711

Here goes nothing. Justin, Josh, and JP kick off E3 2011 with reactions to Microsoft’s Press, I mean, Global Media Briefing. Tomb Raider, Gears 3, a new dashboard, multiple Halos, and more Kinect news than a body can handle. Send in your questions to simon@horriblenight.com or @TheHorribleShow Show Notes Cast: Justin L, Josh, JP Guide:0… Continue reading

To Create or To Destroy?

I look out onto the Martian landscape with the eyes of a sociopath, the possible consequences of my actions unknown as the thirst for destruction sets itself upon me. The volley of rockets from a homemade launcher clip my first target, a cylindrical building with a mass of tubes spouting from all sides like the… Continue reading