Professor, Queens Counsel, Gamer: An Interview with Jon Festinger

Pick 10 of my work-days randomly. Somewhere between 8 and 9 of them will find me enjoying my job, or at the very least, not minding it. That means that without introducing in-desk beer dispensers or post-lunch naps, it’d be pretty hard to make me happier at work. Unless I had Professor Jon Festinger’s job…. Continue reading

The Cursed Checkpoint #206c – The Michael Stearns StarQuail Interviews: Movies, Comics, Survivalism

In episode 3 of a 4 part interview, Ethan and Michael Stearns of StarQuail Games get completely off topic and talk about a variety of things that don’t necessarily have anything in common. Fortunately, Michael is both well spoken and informative. The Cursed Checkpoint is a topical video game podcast focused on discussions and interviews about… Continue reading

The Cursed Checkpoint #206b – The Michael Stearns StarQuail Interviews: E3 and Beyond

In episode 2 of a 4 part interview, Ethan continues talking with Michael Stearns of StarQuail Games and discusses E3, indie development, and the Oculus Rift. The Cursed Checkpoint is a topical video game podcast focused on discussions and interviews about a single video game, genre, news headline, or industry story. It features a rotating cast… Continue reading

The Cursed Checkpoint #206a – The Michael Stearns StarQuail Interviews: Tiny Barbarian DX Update

In episode 1 of a 4 part interview, Ethan catches back up with Michael Stearns of StarQuail Games and discusses the lead up to the release of Tiny Barbarian DX, player reaction and his thought process on difficulty curves and pleasing the audience. The Cursed Checkpoint is a topical video game podcast focused on discussions and… Continue reading

Darkwood Brings Horror So Bring Extra Underwear: An Interview with Acid Wizard Studio

Darkwood caught my eye a couple months back based on its art style, atmosphere and “hardcore” take on gaming. Because I’m the curious type, I decided to try and get a hold of the Acid Wizard Studios, the team behind the game. Being the cordial gents that they are, they answered some very hard hitting questions… Continue reading

Tiny Barbarian DX Interview with Michael Stearns – The Cursed Checkpoint #129

Tiny Barbarian DX is an action platformer made with a serving of retro gaming respect and a dollop of Conan the Barbarian. Ethan Moses speaks with creator Michael Stearns about the game, indie game development, and his views on Kickstarter/Greenlight. The Cursed Checkpoint is a topical video game podcast focused on discussions and interviews about a… Continue reading

Broforce Interview with Evan Greenwood – The Cursed Checkpoint #126

The prototype for Broforce was pretty much a calling for our brothusiast, Ethan. He joins Free Lives’ Creative Director, Evan Greenwood, to discuss the game, the true definition of bro, how to survive the flying sharks of South Africa, and more. The Cursed Checkpoint is a topical video game podcast focused on discussions and interviews… Continue reading

Interview with Ian Stocker: Developer of Escape Goat – The Cursed Checkpoint #103

After developing a fondness for its puzzle-platformer Escape Goat (and a weird obsession with the game’s four legged protagonists), Ethan tracks down Magical Time Bean’s Ian Stocker and learns the ins and outs of indie game development. The Cursed Checkpoint is a topical video game podcast focused on discussions and interviews about a single video… Continue reading

Pixels and Rocket Science: An Interview with The Last Rocket Creator, Shaun Inman

Being an interactive developer, I’ve been following Shaun Inman for quite a while. He fills that much coveted role of designer/developer/problem solver/creator of all great things very well, and in my industry, that’s the kind of person you want to pay attention to and learn from all you can. Recently he started talking more and… Continue reading

Two Guys, One Space Pirate Game: An Interview with SPAZ Creators MinMax Games

Tandem bicycling, piggy back rides, three legged races, all activities best suited to the combined efforts of two individuals. You can add game development on an epic scope to that group of activities as MinMax Games, creators of the newly released Space Pirates and Zombies, shows that two dedicated Canadians can make a game that’s… Continue reading