REPLY TO ALL: Controller Prejudices

After Valve got weird on us with its new controller, it led us to this weeks’ question: REPLY TO ALL – The Horrible Night contributors answer gaming questions and try to determine who has the right opinion. When were you right/wrong about judging a new controller? Andy: I have a confession. I liked the original Xbox controller…. Continue reading

I Learned Something Today: The Legend of Zelda: The Wind Waker

I don’t travel much. It’s not that I’m afraid to get out on the open water, it’s more like I don’t necessarily have the skills for travel. I tend to be a homebody but I’d love to go to distant lands. I’m a walking dichotomy. I know I need to get out in the world and… Continue reading

Gaming Crushes: Wild Rides with the Mediocre

I’m almost sorry I’m not around to see Justin L.’s reaction when he sees me explaining that, in secret, I have a crush on RPGs and quite a few of them are bad RPGs. You see, over the years, I’ve casually spurned the well-received RPG powerhouses from Square Enix and Sierra and even the RPG/action mix… Continue reading

I Learned Something Today: Animal Crossing

I thought I was careful when I chose a remote but close-knit rural town to settle down in. Moving is scary enough when you don’t know anyone, but now I’m thinking remote towns should are that way for a reason as I learned the lessons of Animal Crossing. The Lessons of Animal Crossing Your landlord does… Continue reading

The War on Horror Continues, Resident Evil: The Mercenaries 3D Out June 28

Mercenaries 3D looks to continue what the mini games from RE:3 through RE:5 began, with minor alterations such as skill customization, first person aiming and the ability to move while reloading.  You’ll also be able to take part in coop games with a friend through the games “Duo” mode, so awkward first dates can quickly… Continue reading

I Learned Something Today: Eternal Darkness

Death may be a part of life, but that doesn’t mean it isn’t super duper sad. That being said, sometimes a family member’s passing equates to some free schwag, and if it’s a distant relative the mourning isn’t necessarily all that intense. It might be less tears more beers, but that doesn’t mean you should… Continue reading

Eternal Darkness Ending Concepts by John Dobbie

John Dobbie is a former Silicon Knights artist who worked on one of my favorite games of all time, Eternal Darkness. Joystiq happened across his Behance art page the other day and it just so happened to feature some concept art for what could have happened in that game had the evil gods gotten their way. Everything from bone… Continue reading