Blame Video Games: Are Jungles Worth Saving?

Ever since I can remember, people have been talking about the importance of saving the rainforest  While being full of beautiful and rare flora/fauna (and possible cures for all kinds of diseases), it would appear that the most important aspect of preserving these large groupings of exotic trees is due to the fact that they’re responsible… Continue reading

Hard and Good Games – The Horrible Show Live #318

Justin, Josh, Ethan and Cole all agree that it is no small feat when a game that’s designed to be hard comes out to be just a fun and memorable as its more forgiving cousins. They discuss the intricacies that separate the hard games from the cruel games. The Horrible Show – Join the editorial… Continue reading

Torchlight II Reflex Review: Skillful Tweaks

I want to start this review off with a wee bit of honesty; I did not plan on purchasing Torchlight II. Not only that, but I actually stated on a recent Cursed Checkpoint that after putting so much time into Diablo III, I didn’t really need any more clicking, dungeon crawling or loot hoarding. Had… Continue reading

Gaming Abroad AKA Not Gaming Abroad

It’s been a long time since I’ve put my fingers to the keyboard and produced something people would actually see. I’d love to say I was taking a much needed vacation from writing, but that couldn’t be further from the truth. A recent move to Germany (gorgeous country, by the way) has rendered me a… Continue reading

Ubisoft Killing Its Always On DRM

I have to respect Ubisoft for its decision to retire the “always on” DRM software they’ve been using for some time now. When a company listens to its customers and realizes a change needs to be made and makes it, it shines a positive light. In a recent interview by Rock, Paper, Shotgun, Stephanie Perotti, Ubisoft’s worldwide director of online… Continue reading

Horrible Newswire: There are No Words, Only Cute Animals

There are way too many studio closings going around, I hope the upcoming release season turns things around. But hey look a post-apocalyptic game with puppies! We were a bit somber too last week as we said our farewells to Ethan as he moves overseas. Of course, he’ll still be writing about boobies and such… Continue reading

Game Dating with Balls – Super Gaming Best Friends #115

Josh, Ethan and Justin invite Aaron along to work on their relationship skills through snarky D&D, building villages, killing orcs, dropping dreams, hearing geometry, wing manning for weasels, transforming, taking back the crazy city, and more. Super Gaming Best Friends: the podcast where Horrible Night writers and friends get caught up on their latest video game… Continue reading

Horrible Newswire: You Know What This Game Needs

The releases may be few these days, but at least they are interesting enough to talk about. At least until Activision misses the point. Even with a holiday this week, we covered a variety of game types. What did you all think of the Resident Evil 6 demo? Last Week’s Headlines Limbo gets a boxed… Continue reading

How You Play the Game: I’m Sick of Crafting, I Can’t Stop Crafting

The sky glows orange from a raging inferno that was once a beautiful metropolis. Orphans run barefoot in the streets, desperately trying to flee the evil demons that gulped their parents down in large bloody bites. You look on with anger in your heart; your fists clenched at your sides, veins protruding from your forearms… Continue reading

Horrible Newswire: Not So Complicated

While the major news cycle took a week to recover, it left plenty of room for new releases, indie games, and rumors to stand out. We featured multiple videos this week and varied opinions on Max Payne 3 before shutting ourselves in beside our Dead Space memories. Last Week’s Headlines The Diablo 3 Real Money… Continue reading