Pac-Man 256 – Games of 2015

Not that I needed much selling beyond the fact that Crossy Road developer, Hipster Whale, was working on a Pac-Man game, but Pac-Man getting chased by a kill screen the entire time is a nice bonus. The zeitgeist in my office around the release of this game was intense. One minute we’re all figuring out… Continue reading

Lara Croft GO – Games of 2015

GO Team is onto something. They got to the core of Hitman, but I wasn’t sure how distilling down Tomb Raider would turn out. I figured it would be too slow or other turn-based issues would get in the way of it actually feeling like Tomb Raider. Before the end of the first stage it… Continue reading

Downwell – Games of 2015

I should apologize to Downwell, as I had the most convoluted excuse for not playing it when it came out. Long story short, its core mechanic was similar to a game my friends and I had started working on right before it came out. The joke’s on me though, not only did I waste time not… Continue reading

Game Curious Sproggiwood – Step By Step

I had a friend once. His name was Sproggi and he got me into all sorts of trouble. Staying straight-edge was near impossible when Sproggi’s antics included imprisoning me in his realm and sending me on suicide missions over and over. I’d be lying if I said I didn’t enjoy the discovery of new items… Continue reading

Played Kingdom Rush – Like Me!

Admit it, you have genre prejudice, too. I don’t know what it is about tower defense games, but I can never seem to get over the hump. My perfectionist playstyle makes me hate it when a single enemy gets through. Most of the time in these games a single enemy doesn’t even cause you to lose, but that… Continue reading

Nimble Quest Review: Get in Line, Hero

Nimble Quest has been my goto few-minutes-to-kill mobile game for over a year now. A game developed by NimbleBit, creators of Tiny Towers and the short lived Star Wars: Tiny Death Star. It’s a snake type game where you move an ever growing train of heroes with the flick of a finger. You can move… Continue reading

Contre Jour Reflex Review: A Game Designed for Mobile

While I enjoy tablet and smartphone gaming, a lot of the time it feels like the games weren’t designed for touch. It feels more like the game went through the development process and and at the end they threw in the touch interface. It’s either that or they’re simple, but fun, games like Temple Run… Continue reading

Ticket to Ride Reflex Review: Mobile Achievement Puncher

Family trips when I was a kid meant loading up a backpack full of books, CDs, magazines, and those magnetic travel versions of board games. They came in all varieties from checkers to Sorry. You’d be bouncing around in the back seat, praying that the magnets held as you declared “king me!” With tablets, we… Continue reading

Broken Age is the Name for the Double Fine Adventure Game Funded by Kickstarter

A little over a year ago, Double Fine changed the way the video game industry looked at Kickstarter and crowdfunding in general. The result of this experiment was the dramatically successful $3 million+ funding of the creation of a new adventure game by Double Fine and a documentary of the process behind the scenes. Backers… Continue reading

Zen Studios Brings Star Wars Pinball to Pretty Much Everything Starting Feb 26th

Zen Studios broke through in a big way with us last year, even taking home a Grimmy in the process. I had written off digital pinball, but it’s is hard to argue with quality table designs in any form. Next week though, digital pinball is set to get an even wider audience to pay attention…. Continue reading