Oquonie is an isometric puzzle game for iOS created by interactive designer Devine Lu Linvega of XXIIVV in collabration with illustrator Rekka Bellum. You control a weird little creature interacting with other even stranger looking creatures speaking an unintelligible language. The areas you explore are a confusing series of rooms that twist and fold back… Continue reading
Played
Played The Bureau: XCOM Declassified – Shoot Your Gun If You Understand
The Bureau: XCOM Declassified is a third-person, tactical shooter set during the Cold War in 1962. The Bureau of Operations and Command, or XCOM, was created to coordinate US armed forces against the event of Soviet invasion. Thankfully, the director, Myron Faulke, was preparing the organization as the front line in a war against the “Outsiders,”… Continue reading
Played Castle In The Darkness – Painfully Great Adventure
Castle In The Darkness is a retro-styled platformer developed by Matt Kap and published by Nicalis, Inc. Matt Kap is also a talented chiptune composer, who has worked on other popular titles like 1001 Spikes and The Binding Of Isaac: Rebirth (source). Castle In The Darkness is a metroidvania game with a simple (but awesome)… Continue reading
Played Out of This World – There’s No Going Back
I was Nintendo-less until 1995 or so, which means I didn’t have the Super Nintendo, which means my only contact with the somewhat unusual puzzle-platformer Out of this World was over at one of my buddy’s houses (although I now know it was released on Genesis, too). There was always some strange attraction to the… Continue reading
Played Child of Light – A Beautiful Little Journey
I’ve always been a fan of fairy tales and folklore. As a child, and even still, I’ve liked the idea that there were vast secret worlds hidden around us in plain sight. Worlds containing the sìdheans (fairy hills) within Celtic mythology or the silly “fairytales are real” plot behind the TV show Grimm. You could only… Continue reading
Played Rogue Legacy – Make this Roguelike-like Co-op-like
I owe my coworkers an apology. We wanted to find a game that was easy to pick-up-and-play single player but make progress overall as a group. Usually this means loading up a retro game with save states, but before we dug around for that I thought we’d try something more recent. Rogue Legacy seemed like a… Continue reading
Played Wolfenstein: The New Order – Why Wyatt?
I’ve always been familiar with Wolfenstein, but never too involved with the series. The jarring shout of a Nazi guard can get a reaction out of me, along with the bellowing “guten tag” from those big blue suckers wielding double mini-guns. I shudder thinking about it. I was liable to write off The New Order as… Continue reading
Played Mount Your Friends – Swing That D
Before I start, I just noticed that there’s an age gate to buy Mount Your Friends and while it’s justified, it’s also kind of hilarious. I remember watching a trailer for Mount Your Friends when Ethan wrote about it’s launch on the Xbox Live Indie Games store. It was ridiculous in amazing ways, but as… Continue reading
Played Dragon Age: Inquisition – I Am the One Who Decides the Decisions
Despite my good intentions, I’ve never really given Dragon Age much time. My BioWare time was monopolized by my Mass Effect addiction and the multiple awesome playthroughs that caused. For all its greatness, Mass Effect kind of broke the way I played RPGs. Paragon or Renegade, make your choice. Even if I was eventually given… Continue reading
Played Halo: The Master Chief Collection – Finish the Fight Forever
If you have an Xbox One console and you didn’t pick up Halo: The Master Chief Collection, you’re wrong. To be clear: it’s Halo CE through Halo 4, with CE & 2 made extra pretty. Oh, and all of the multiplayer maps. For $62. In a haphazard approach necessitated because of an insane 4th Quarter at… Continue reading
Played South Park: The Stick Of Truth – It’s Finally South Park
As gamers and South Park fans, it’s no secret that we all tried to pretend that we liked all of the attempts that have been made to bring the essence of what makes South Park into a game, even though they were all terrible. As much fun as it was to throw snow balls at… Continue reading
Backlog Commando Kenny Played The Legend of Zelda: A Link Between Worlds
I try not to gush too much, but if you listened to the podcast, I gushed all over A Link Between Worlds. I love Zelda, but the last few outings haven’t really done it for me. Skyward Sword was slow, plodding, and held back by motion controls; Twilight Princess was… well, just totally expected. Listen to… Continue reading