I feel like I’ve been here before, but I’ve never actually been here. When something as influential as Mad Max takes decades off, its fans are going to fill in the gaps. There’s something about playing the real deal though, and Max has taken so many lessons from other great action games that he manages… Continue reading
AUTHOR ARCHIVES :
Game Curious bit Dungeon II – Swing Away
Just drop me out in the world and I’m gonna explore. Give me a weapon and I’ll pick it up and use it on anything that attacks me. I will die a lot but I will figure things out. I will find your dungeons and I will meet your boss. I will be back. Faster… Continue reading
Game Curious Turbo Curses ‘N Chaos – Thank You for Ghost Ham
I suppose I was asking for a challenge so I deserved the punch in the mouth that Curses ‘N Chaos dishes out right out of the gate. It’s pretty satisfying when you get back on your feet and punch back though. Just don’t rush me again, Grim Reaper, because after I figure this out I’m… Continue reading
Game Curious Turbo Fingered – Electric Index
I don’t think police lineups are long for this politically correct world. I feel like I need a shower after electrocuting multiple innocent people. I swear it wasn’t my fault, I had bad information, or misinterpreted bad information. Or something. I don’t know, it just went horribly wrong and I’m sorry. Fingered was released on Aug… Continue reading
Game Curious Volume – Talk Me Through This
I know what to expect from stealth games and I know what to expect from plots centered around AI, but I knew I had to give Volume the benefit of the doubt and it still surprised me. Tearing a genre down to its core and giving it a fresh well-written story isn’t as easy as… Continue reading
Game Curious Death Skid Marks – Freak Road
I never liked Driver’s Education. The classroom just made me nervous. Once I was out on the road and narrowly avoided my first wreck, that’s when things made sense. My advice is to skip Car Combat Education. Just get out there and become your own Death Skid Marks. I promise you make it farther the… Continue reading
Played Clicker Heroes: Idle My Life Away
Idle games has come up as a genre on a lot of podcasts lately. Because apparently it hit the point where they defined the genre, and also these games are available on Steam instead of just in browser or on a phone where they belong. It got me thinking about how popular the genre must be to hit that… Continue reading
Game Curious Grow Home – Wanna Get High, BUD?
There’s something wonderfully symbiotic about a robot trying to reach the sky by helping plants grow. It also makes it a lot safer for us humans who are scared of heights and can’t climb well. For me personally, the falls are just as entertaining as reaching new heights. My robot, B.U.D., may not agree. Grow… Continue reading
Game Curious Environmental Station Alpha – Should I Be Here?
Why do all powerless space stations want to kill me? Just once I’d like to find a derelict space station that is preserving happiness for the next explorer that shows up. Maybe it’s that drive to find my happy place in the remote reaches of the universe that makes me want to risk my life on jumps… Continue reading
Just Playing Batman: Arkham Asylum – The Intro Returns
While waiting on the PC patch for Arkham Knight, I take a break to revisit the Asylum. It has been a few years, but the memory of the signature Batman games still burns bright. How does it hold up? What has Arkham Knight improved upon, and what has it forgotten? How did Joker pull off… Continue reading
Played Batman: Arkham Knight – Meaningless Car Metaphors
I kind of feel like a dick for how I’ve treated Arkham Knight. It has been subject to a lot of criticism from me throughout its development. That criticism comes from a positive place though. Arkham Asylum is one of my favorite games of all time, if not just my favorite superhero game. Stop and… Continue reading
Hey! Puppy! The Dogs of Fallout
I get really nervous when I see dogs in modern games, especially when they are companion characters. In most games I have a hard enough time keeping my human character alive, but I’m not wracked with guilt when I fail my human companions. When I fail a dog though, that’s much hard to take. However,… Continue reading