Achievements Do Not Make Games Better

I remember my first Xbox Achievement like it was December 12th, 2006. It was ‘Completed Training’ from Call of Duty 2. What I did not know at the time was the Pavlov’s Dog effect that particular sound and graphic combination would have on some people. Not me. Now I will tell you that at the time of writing this post I have a robust or pathetic (depending on how you look at it) gamerscore of 15,956, but only a 36.54% completion percentage. That’s because I don’t feel achievements should be a factor in the gaming experience.

Search Parties Are For Missing Kittens

The biggest reason I don’t whore out my achievements is because of the search party achievements. I really could care less about where someone left their random flag, pigeon, or placed a medal I need to shoot.

Lost Planet

I just want to kill more Akrid

I only tried hunting for achievements in BioShock and Lost Planet. I wanted all the tapes in BioShock so I could see how twisted Atlas and Andrew Ryan really were, and it made sense since it added to the story. With Lost Planet, I really wanted to get 100%, but I just got bored with looking for discs and trying to win at online game modes that I just wasn’t good at. I would rather replay a game to get a good or evil achievement. I have all three Karma ratings up to level 20 on Fallout 3. I played the alternate ways because I liked the game so much. I get hooked on the alternate story plots based on your alignment in games like the ‘Wild Card’ story plays out in Fallout: New Vegas (which just happens to be an achievement). I find pursuing the side stories more fun than finding as much cloth as I can for Altair to wipe his rear with. The reality is that watching paint dry would be more enjoyable than pointless collecting. Hunting for random objects adds little to no value in a game. The only hunting in a game that was fun was the actual hunting in Red Dead Redemption.

Completing games is rewarding enough

Let’s face it a lot of games now are telling fantastic stories. The stories are so good that I don’t need achievements to enhance my experience, or change my gameplay style. They act more as an added bonus. It’s not like I read the Mass Effect 2 achievements list before I bought the game just to make sure I didn’t miss out on the 5 pts for “Fashionista’. I just wish Shepard had more clothing options. His boots were so 2182. When I play story based games I have a play my own way. I am not going to play The Force Unleashed to make sure I kill 100 enemies with the saber throw.  That game was barely worth the one play through.

Metal Gear Solid

Where do all these random boxes come from?

I want to play the game through my way and enjoy the story the way I play the game. Think of it this way: Would you have enjoyed Ocarina of Time more if you received an achievement for when you got the Ocarina? Would Metal Gear Solid be a better game if it had an achievement for using a cardboard box to avoid guards?

I doubt your impressions of these games would have been altered by achievements. I will admit that Microsoft adding the achievement element is a great idea to help get people hooked into games, and probably enjoy some games more than others. Getting me hooked on games, however, only took mushrooms and turtles.

It’s not all bad

To prove I don’t completely hate achievements, I want to finish by listing some of my favorite achievements:

  • Easiest – ‘Press START to Play’ – 5 pts – The Simpsons Game
  • Most Worthless – ‘New Jack’ – 1 pt – DJ Hero (Now my gamerscore is all messed up because some jackass thought a 1 pt achievement would be clever …)
  • Most Ridiculous (tie) – ‘The Inhuman Achievement’ – 15 pts – Guitar Hero 3 (Asking someone to complete “Through the Fire and the Flames” on expert is just cruel.)
  • Most Ridiculous (tie) – ‘Seriously 2.0’ – 50 pts – Gears of War 2 (At least the 100,000 kills don’t have to come in just multiplayer.)
  • Best Secret – ‘Nurture or Nature’ – 50 pts – Red Dead Redemption (I won’t spoil it, but this might be the best and only achievement that adds to a story of a game. If you haven’t gotten it yet you need to.)
  • Favorite – ‘Long Service Medal’ – 75 pts – Mass Effect 2 (I can’t wait to finish the fight with my original Shepard.)
  • Needed Life Achievement – ‘First Post’ – 4 pts -HorribleNight.com (I think JDevL should give me 4 points just to get my damn score back on track.)

This article was submitted to us by JPizzle151 and promoted by a member of The Cursed. If you’d like to submit your own article, please email simon@horriblenight.com.

Sources:

Dmbledore (image)
Ripten (image)

9 Comments Achievements Do Not Make Games Better

  1. GiffTor

    Oh, JPizzle151. Are you calling me a gamerpoint whore? Words like that are liable to get a man an ass kickin’.

  2. GiffTor

    The Irony achievement is a secret achievement in BioShock and is worth 10 gamerpoints. It is awarded for taking a photograph of Sander Cohen’s corpse after killing him in either Fort Frolic or Olympus Heights.

  3. JPizzle151

    However you choose to get your game crack on go ahead. I think what needs to be pointed out is that we are approaching a new form of achievements. I’m beginning to notice that a lot of games are building in achievements now as well that give rewards. New Vegas comes to mind with that. Kill enough of anything and you get a ratings boost. MP games seem to be going that way now as well.

  4. GiffTor

    Hrm. Red Dead does give me bonuses for killing/collecting certain amounts of “stuff” and Rockstar has its own separate challenges; for that matter, so does Bungie. [nods head back and forth] Still, I’m not sure being more effective at rendering rabbits into ragout is going to give me the same kind of boost to my self-esteem and validation that life is not meaningless as winning achievement points does.

  5. moses5885

    Red Dead has the most demented achievement ever. You get it for tieiing up a lady and then having a train run her over like in the old westerns.

Comments are closed.