Activision Considering Subscription Model For Call Of Duty

Regardless of the Infinity Ward drama surrounding the Call of Duty series and Activision signing a 10-year publishing deal with the developer of another significant shooter series, Call of Duty will move forward with more titles than you could ever ask for. Today the title for Call of Duty 7, developed by Treyarch (who developed Call of Duty: World at War), was announced as Call of Duty: Black Ops. There is at least one other CoD title, rumored to be a third person shooter, currently in development at Sledgehammer Games. You can also bet that Bobby Kotick is hard at work trying to salvage what he can out of Infinity Ward to assure that the proper CoD titles remain on schedule as yearly releases.

There is on small addition that you may see coming to the series sooner rather than later. Activision is planning on releasing details of their online business model for the series in the next few months. How this will work exactly is a matter of conjecture, but it is coming.

It really is the next step for online games that have a proven and dedicated audience, but how dedicated will they be for a monthly fee or when hit with micro-transactions left and right? This was inevitable and has a lot of up sides if Activision can be nice and learn how to properly support a game from their World of Warcraft team. However, with multiple yearly releases, map packs, and a questionable track record with their other saturated franchises, Guitar Hero and Tony Hawk, it remains to be seen if the series has peaked before it can set the standard for the new era of subscription based multiplayer shooters.


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6 Comments Activision Considering Subscription Model For Call Of Duty

  1. Pixelmixer

    I’ve never been a fan of the subscription model or even micro-transactions as a user. As a developer they are wonderful. If the subscriptions they come out with are anything even remotely similar to WoW that will end my CoD obsession rather abruptly.

  2. JDevL

    I just see more and more disparity between games’ multiplayer and single player components. Let me pay less for just the single player version, but give me a good story every year. Then give me a multiplayer component that you build off of and constantly improve over the course of 2-3 years. I’ll gladly donate 3-5 bucks a month for a game I really like.

  3. colefacekilla

    Without any innovation the gameplay gets stale. Even though Modern Warfare 2 is a better game it just didn’t change enough to keep me playing past the first couple of months. So I will not be paying monthly fees for a game that I’ve basically played the past two years for free.

  4. JDevL

    No, but those dude’s striving for the level cap in MW2 probably would pay a subscription. We all know there’s a core group of gamer’s out there that just play the most popular shooters and sports games. For the rest of us, we can keep it casual, but if you do find something you are really into and it’s consistently supported with updates and tweaks based on the community’s feedback, I think a subscription justifies keeping developers on the project for the game companies.

  5. colefacekilla

    It definitely keeps the money coming into the developers. If you only a small percentage of the people who bought MW2 sign up for the subscription, then it becomes even a bigger cash cow. This might be a better option than putting a game out each year, especially if they can update it accordingly with DLC. I just won’t be in that minority because the gameplay is already stale to me. That being said, I’ll be downloading the map pack that comes out on May 4th. Because maybe this is all just mapathy talking.

  6. Tommy

    I think the fact that people were still playing Halo 2 online this year goes to show how a subscription model could be beneficial to developers, even if it only caters to the most hardcore gamers.

    For me personally, no thanks.

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