Played South Park: The Stick Of Truth – It’s Finally South Park

South Park: The Stick of Truth

No, this is a good thing.

As gamers and South Park fans, it’s no secret that we all tried to pretend that we liked all of the attempts that have been made to bring the essence of what makes South Park into a game, even though they were all terrible. As much fun as it was to throw snow balls at turkeys on the N64, it still wasn’t South Park. The characters were there, but the rest was missing. The Stick of Truth finally delivers on an experience that’s so South Park it almost makes you forget you’re playing a game.

It took me a while to finally start the game. I knew it was an RPG, and I still like to pretend I don’t play RPGs. Once I started, I wasn’t sure if I was going to like it. The story was great, but the turn-based RPG fighting style is one of my least favorite game mechanics. I’m an action guy, I want to run up to you and smack you in the face with an alien probe myself…but, the menu system was fairly simple so I was able to look past that and enjoy the rest of what it had to offer.

All of the South Park details are there. The artwork, animations, gestures, and voice acting are perfect. The game reminds me a lot of how I felt when I watched Bigger, Longer, & Uncut. This rated R uncensored video game is the tone that South Park would have if it were on HBO rather than Comedy Central.

I’m about 4-5 hours into it and know the game is short for an RPG, but honestly I’m not sure that I would want it to last for 30+ hours. At the pace it’s going, the estimated 10-12 hours I’m hearing sound to be perfect for me. I’ll take short and polished over long and forced any day.

If you’re into South Park at all and haven’t tried the game, you should give it a shot. You won’t be disappointed. My wife summed it up when she thought I was just watching the show, paused, looked at the screen and said, “Wait, how are you controlling South Park?”

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