The Horrible Gamer #002: The Next Hundred Hours

I’ve probably played through the introduction to Borderlands 2 at least 6 times now. For some unknown reason, it took me over 120 hours of Borderlands gaming to finally play with 4 people. I’ve had plenty of duos and a few threesomes, but organizing 4 people on the same platform at the same time takes a bit of planning. I’m usually the type of gamer who likes to be a part of the zeitgeist of a game’s launch week, so jumping back 20 levels or playing with someone 20 levels ahead of me isn’t something I jump at.

This mentality also carries over to my MMO habits, and these games tend to have the additional hurdle of me having to convince a group to give the game a chance first, at least when compared to AAA best sellers. Thank god for free-to-play. After trying out the first 10 levels of a bad ass rogue in the open beta of Neverwinter, I was hungry to get my friends in the game. Selling it as a D&D MMO with combat that feels more like Diablo seemed to do the trick.

Neverwinter

I’m attacted to Neverwinter.

After some great co-op action in Borderlands 2 and Neverwinter (plus a little Torchlight II and Planetside 2 sprinkled in for good measure), I look back on the first week in a long time where I did more multiplayer gaming than solo adventuring. The oddest part is that I had played pretty much all of the content before while solo (most of it multiple times), and ALL of it still felt fresh. When a game’s co-op is designed to be fun and easily accessible, it doesn’t matter how old a game is or how much you have played it, good co-op makes a game feel new again. If you’re not careful, you’ll find your backlog doubling in size pretty quickly. If you haven’t been mixing up your solo and multiplayer sessions, I suggest you diversify your gaming diet and rediscover the other side of what makes game so much damn fun.

Culture Break

HorribleNight.com Updates

What are you doing to that N64 controller? (Click for full video)

N64 Controller