Radio Waves for 03/08/13

Video games are some of the most comfortable forms of escapism available at my fingertips. If I want to drive a taxi off a pier, I can play Grand Theft Auto. If I want to jump-kick a sightseer off a pier, I can play Sleeping Dogs. Seriously, the pier is just a dangerous place. In terms of actually exploring the unknown and discovering the discover-able, I’ve indulged in a couple of titles that let me venture into the deep down darkness on a lazy afternoon for respect, riches and… let’s say, righteousness. Light your torches, grab your favorite whip (no, the other one) and plunder yourself another edition of Radio Waves.

Tomb Raider

Grandma, when’s the last time you went into your basement?

C’mon, I love tombs (but what’s up with telemarketers?)

What better celebration of adventuring than with a reboot of the iconic Lara Croft? She runs, leaps, and raids pure adventure with every breath she takes! I’m several hours into the new Tomb Raider and very much having a blast (sometimes literally) exploring the mysterious island upon which Lara finds herself stranded. While there’s a very Uncharted-like feel from this installment and planting arrows into the butts of enemies is never not necessary, traversing into all the nooks and crannies for mysteries and treasure has got its hooks into me. This is an unplanned and life-threatening vacation that I never want to end.


It’s not a sprint.

And wrecks aren’t so bad either

Assassin’s Creed III boasts a number of large and open environments, but sometimes it was the more intimate locales that left a greater impression on me. After finally completing my run in Connor’s shoes, one of my more positive experiences was venturing out in search of Captain Kidd’s treasure. In one such memory, Connor must navigate his way over ice to a wrecked ship. Once inside, it soon becomes a mad race to escape as the wreckage begins to sink into the icy waters. Some people who know me are familiar with my dislike of open water in gaming, so it really means a lot that this particular adventure sticks out. Especially since most of my time was spent putting a tomahawk into redcoats.


Back to the caves again, yo!

Though I hate snakes (but they’re not telemarketers)

Spelunky is no stranger to Radio Waves (or my nightmares), but it continues to perfectly embody my loves and fears of venturing into the unknown. A vase can hold treasure (or a snake), a bold leap can reveal the exit (or a bunch of snakes), and, when in doubt, just assume the game is trying to kill you. Regardless of all the odds against my favor, I still continue to journey on for glory. Every story and death feels different, but the one thing that hardly changes is the hope for an ending where you come out alive. If that’s not the definition of adventure, then I find a dictionary down there soon.

Quick Bytes

Sonic Dash (iOS) – If I told you that Sonic the Hedgehog’s first major outing on the iPhone was a vertical jumping platformer, you’d probably laugh or cry. Well, wrongs have been righted (rote?) and now the Blue Blur is in yet another 3D endless runner.

As always, I’ll be keeping my ears open to the world of gaming and you should too.

Radio Waves is a segment where Aaron aka BGRadio takes some time out of his video gaming schedule to reveal his latest game fix, favorite gaming story and mention a taste of what’s over the game horizon in general. It can be whatever you want it to be, except that it’s actually about what I want it to be. That cool? So put on your robe and your favorite fuzzy slippers, let’s chill and talk about what’s currently on the weekly radio.


Giant Bomb (images)