Radio Waves for 02/22/13

A typical year in video games tends to be lopsided in terms of big name releases. Slow in the beginning, but everyone is swimming in AAA titles by the holidays. What happens as those big titles get completed? I’ve chosen to reach shoulder-deep into the dirtier side of gaming and  play two poorly-received games, hoping for laughs and good times. In space, no one could hear me scream. In this week’s Radio Waves, everyone can.

Aliens: Colonial Marines

I’m screaming all right.

Two mouths, one marine

Make it stop.

On the walls, in the ducts, and behind every corner, I just wanted Aliens: Colonial Marines to stop. Let me say up front that I wouldn’t call myself an expert on the Aliens franchise, due to a laziness when it comes to actually watching the movie set I own.  What I do know is video games, and Colonial Marines is, at best, a video game. The evening I spent with it was consistently mediocre as I “first-person shot” my way from point to point. Any entertaining moments came from actually fighting the alien xenomorphs, watching them freak out as they oddly slid from ceiling to floor and attacked me with an intensity rivaled only by a Florida resident on bath salts. Basically, it wasn’t pretty and my face hurt from having experienced it.

Resident Evil 6

All right, now I’m running AND screaming.

One Evil, four campaigns

I’m so angry, yet also I’m not?

Resident Evil 6 is a big, strange beast. It features many playable characters, has four intertwining stories and pretty much tips its hat to its predecessors by having zombies, mutants and some large guy who never learned when to actually die. Then why is it mostly considered to be a poor game? I’m still in the process of playing, but I’ve got some impressions to answer that question:

  • It’s stuffed to the butt with quick-time events. Waggle a stick here and tap a button there, or prepare to die and have to reload checkpoints.
  • The controls might be too loose. Turns out, positioning is key most of the time and can make the difference between smashing an enemy’s dome or being a clumsy idiot.
  • It’s hardly scary. This is an action game based on teamwork. Like this month’s Dead Space 3, watching the undead body count soar with a friend nearby hardly curdles the blood.

Oddly enough, I don’t really hate it. It’s not a great Resident Evil, but it’s far less offensive as a cooperative action game that lets you deliver as much cranial trauma to everything in your path. Plus, I like diving, sliding and rolling. That’s always welcome.

Quick Bytes

Hungry Oni (free on iOS) – No surprise, I still find new mobile games to play and this latest one, Hungry Oni by Futuretro Studios, has some real potential. Like the name indicates, you gotta feed Oni random objects based on the color of a tree’s leaves. Gluttony is fun (and a deadly sin).

As always, I’ll be keeping my ears open to the world of gaming and you should too.

Radio Waves is a segment where Aaron aka BGRadio takes some time out of his video gaming schedule to reveal his latest game fix, favorite gaming story and mention a taste of what’s over the game horizon in general. It can be whatever you want it to be, except that it’s actually about what I want it to be. That cool? So put on your robe and your favorite fuzzy slippers, let’s chill and talk about what’s currently on the weekly radio.