With my target identified I rubbed my fingertips over the end of the hidden blade inside my sleeve and move silently through the crowd. Instead of working against the grain I followed a crowd of people hoping they’d take me to my target without him noticing me. Suddenly my friendly cloaking device of people shifted right and headed out of the square. I’m presented with two options. Do I stay with the group and work my way around naturally in hopes my target doesn’t leave the area as well, or do I break cover and just run straight at him? Patience was never a virtue of mine. I broke away from the group and charged on. The blade slid out from my sleeve, and as I cocked my arm in anticipation when my vision blurred from trauma. I staggered to the ground and quickly realized his partner was watching me the whole time, and I’ve yet again suffered another failed assassination in Assassin’s Creed: Revelations.
Two different mindsets. One bad result.
When playing Assassin’s Creed: Revelations I find it funny when I realize how differently you can play the game at any given time. For the sake of simplicity, I’m focusing on the Manhunt mode in which two teams of four are pitted against each other in duels to the death. When Assassin’s Creed: Brotherhood first introduced multiplayer I always took my time and never seemed to come out ahead. I apparently made a very easy target, and I definitely seemed to be a worse tracker. Here I was thinking I’d be good at that sort of thing, and now it all makes sense why the CIA never returned my application letters.
When I first began playing AC multiplayer I kept myself convinced I should be stealthy and not ever give away my position. Turns out when you don’t move much at all you just become even more noticeable among all of the NPC’s. My pursuers had an easy time tracking me and picking me out in crowds. What made it worse is the pursuers often got the highest scores imaginable with the most embarrassing kills they could dream up because I was too busy admiring the masonry on the building versus getting away from anyone. Then when I became the pursuer I thought I’d just stick to the crowds. The crowds of people never went where I wanted, and if I didn’t keep my target as my actual goal, rather than not getting spotted, then I never actually would reach my targets. Most of my early kills were civilians rather than my targets.
Then I just got reckless with everything I did. I ran straight at my targets and pursuers believing I could rely on my intuitive nature to overcome them. Not only did I stick out and make a very obvious target. I often got very few successful kills and more civilian deaths. I’m pretty sure if there were guards in multiplayer mode I would have been public enemy number one and killed on the spot – by them – had my pursuers not always gotten to me so easily. I was starting to think that maybe AC multiplayer was not for me.
Become one with myself
I want to kill someone. A small, but desirable, goal in Assassin’s Creed: Revelations. I decided that in order to reach that goal I needed to figure out how the hell to play the game in which I could stay alive and be a threat. I tried stealth. I just ended up dying alone with no witnesses because no one knew I was there. I tried a reckless behavior which only caused my legs to grow tired and wobbly right before the knife ends my suffering. Instead of trying to use a certain play style I decided to be myself.
In the end, I’m half part chaos and half part stealth with a sprinkle of vodka (writer’s note: you must be 21 to drink and you should always drink responsibly). As a pursuer I move quickly from crowd to crowd, roof to roof, and never think through how I will get the kill. When I find my target I just think of the quickest way to reach him. No more Mr. Stealth guy. You’ll find my assassin jumping down from a roof, running through a crowd, and even sitting next to you right before a quick stabbing. I know you know that I am going to try to kill you. Why fight it? If I take too much time getting to what we both want, which is a showdown, we’re both bored. Let’s get it over with. You might punch me in the face and get away for now, but rest assured that I’ll be coming back for you so you can do it again. When one of my teammates do get you, however, I’ll be right there to kick you in the head.
As a target I’m no longer mysteriously hiding in the crowds. I’m almost always jumping from roof to roof or hiding in the hay. If I’m in one spot for more than 10 seconds then I’ve failed. Incredibly this method is working for me very nicely, and when my pursuer does catch me there’s almost always a great comical sight of my death. When I die I’m usually in mid-acrobatic leaps which often causes my body to fly through the sky before landing with an entertaining thud. Either way when I die it’s mutually beneficial to both parties. For some reason, however, when I’ve adopted this policy I’ve survived more than I’ve died.
Stop trying to be a super-smooth assassin or some other stereotype. If I could tell you anything that is be yourself and have fun killing others. It’s just crazy to think that way, but when you play Assassin’s Creed: Revelations and you see H21 roaming the streets you better watch him with eagle vision. You won’t know what’s going to happen, and when we get into a chase just giggle the whole way. You know I will.
How You Play the Game – Maybe that’s not how they designed the game, but for better or worse I’m going to play the game my way. Who knows, maybe I’ll make it better, or maybe I’ll break it. At least I got a story out of it aside from the one the game was trying to tell.
Assassin’s Creed Wiki (images)