The graphics of the original Crysis made people’s heads explode, but now that it’s 2011, Crysis 2 has to work a bit harder to get the same cranium destroying effect. Because they love carnage, Crytek have released a high resolution texture pack for Crysis 2 as well as an update that allows for the use of DirectX 11 features. What does this mean? According to the official site, “When using the new “Ultra” spec, DX9 platforms will benefit from real-time local reflections and contact shadows. The owners of DX11 platforms, in addition, will be able to enjoy hardware tessellation (requires the installation of the “DX11 Ultra Upgrade”), parallax occlusion mapping and several improvements for shadows, water, particles, depth of field and motion blur.” All of that sounds crazy awesome, except I’m not exactly sure what it means and I’ve been on strike against Wikipedia ever since I discovered I don’t have an entry on there.
I haven’t really heard many complaints about the graphics of Crysis 2, but I imagine the game wanted to push system limits as hard as it’s older brother. It goes without saying, but these updates are only for PC, so console gamers will have to continue playing a game that just has sweet graphics as opposed to super sweet ones.